AI Insights · Timothy · April 2022
Top 5 Co-op Games on Android in Brazil: Q1 2022 Performance
Discover the performance trends of the top 5 co-op games on Android in Brazil during Q1 2022. Data from Sensor Tower reveals key insights into downloads, revenue, and active users.
In Q1 2022, the top 5 co-op games on Android in Brazil showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the data provided by Sensor Tower.
Clash of Clans saw its weekly revenue peak at around $205K in late January, with a gradual decline to approximately $159K by the end of March. Weekly downloads fluctuated, peaking at 56K in mid-January before falling to 36K by the end of the quarter. Active users remained relatively stable, hovering around 3M throughout the quarter.
Roblox experienced a significant drop in weekly revenue from $253K at the end of December to roughly $134K by late March. Downloads also saw a decline from over 500K in late December to about 268K at the end of March. Active users remained high, averaging around 13.6M to 14.7M during the quarter.
Call of Duty: Mobile Season 8 had a notable spike in weekly revenue, reaching $275K in late January, before decreasing to approximately $123K by the end of March. Weekly downloads peaked at 88K in mid-January and then gradually declined to around 67K. The game maintained a consistent active user base, averaging around 800K to 900K.
MIR4 showed a peak in weekly revenue at $128K in late January, followed by a decline to about $85K by the end of March. Downloads saw a steady decrease from 22K in early January to about 5K by the end of the quarter. Active users showed a downward trend, starting at 143K and falling to around 101K by the end of March.
League of Legends: Wild Rift saw its weekly revenue decrease from $122K at the end of December to about $89K by late March. Downloads fluctuated slightly, peaking at 32K in late February before dropping to 25K by the end of the quarter. The game maintained a stable active user base, averaging around 420K to 520K.
This data from Sensor Tower highlights the dynamic nature of the mobile gaming market in Brazil. For more detailed insights, be sure to visit Sensor Tower.